My 3D animation portfolio

Software Utilized
Blender | Cascadeur | Unreal Engine 5
Attack Animations


Rigging Custom Meshes


Run/Idle Cycles


Process for creating an attack animation
Consultation – Discuss what is necessary and the vision for the game to determine the best approach to the animation
Request – any custom models or assets that will be necessary when creating the animation, including custom models, skins, rigs
Plan – Create an overall concept for how the attack animations will play together, if its one or many etc.
Cut – Cut the animation up into usable attack animations that have proper timing and return to idle pose phases to work properly in a video game
Cleanup – Clean the animations making them believable and fine tune them for style and effective storytelling





